Ace Combat 7: Skies Unknown
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  • Suggested file organization (By Megalith)

    Hello, It's a pleasure to be here. However I'll go straight to the point in order to not waste anyone's time.

    First, you need to know how priority works.
    Each mod has a tilde (~) in order to increase a mod's load priority. It wouldn't accelerate it's loading, but it'll indicate the game what mod should be loaded first.

    Here's how I organize the mod's folder for better compatibility.

    
    Keep in mind that each one of those folders contain an add-on mod.
    Notice how Sincerity's paks have more tildes (~)
    
    Most, if not all Add-on models placed on folders have at least 2 to 4 tildes. You can modify each one to have only 2 tildes or no tildes at all (I suggest you do that)


    
    And why, exactly?

  • Extra explaination for add-ons

    In this article, I aim to explain a lil' bit on what instances to make for each add-ons.



    Su-27 Flanker-B Model-Swap / EA-18G Growler Model Swap and AddOn / F-14B Tomcat Model Swap and AddOn
    These three add-ons require both a regular instance and a decal instance. In this case, regular instance = decal instance. Basically, make a regular instance, duplicate it, rename it into decal instance. That's it.



    F/A-20 (Tiger Pack - AddOn) / F-117A Nighthawk - AddOn / MiG-1.44 Flatpack - AddOn
    The add-ons here only require regular instances. No need to make a decal instance.



    F/A-5E (Tiger Pack - AddOn)
    Same case as above, being that only a regular instance required, although they're call...

  • A list of .PAKs

    Just a list of required, compatible, incompatible, and redundant add-on-related .PAKs before you install my patch.

    Required:
    (Required to have all the add-ons supported work as intended, but, you can choose to disable certain add-ons you want by following my guide here)


    _~~~~~~Su-30M3_P.pak (Su-30M3 - A Flanker Aircraft Addon -)
    ~~~~~~~F-85B Bullshark_Skins_P.pak (F-85B Bullshark (ADDON))
    ~~~~~~F16VX_Module_P.pak (F-16VX Silent Viper - AddOn)
    ~~~~~~Nighthawk_AddOn_MoreSkinSlots_P.pak (F-117A Nighthawk - AddOn - More Skin Slots)
    ~~~~~~TigerPack_AddOn_MoreSkinSlots_P.pak (Tiger Pack - AddOn - More Skin Slots)
    ~~~~~Checkmate_AddOn_MainModule_P.pak (Su-75 Checkmate - AddOn)
    ~~~~~F-15N_ADDON-Skins_P.pak (...

  • Questions and Answers - Additional Emblem Slots

    Questions and Answers - Additional Emblem Slots

    Before you ask questions, or report issues with the mod that may or may not occurred due to your own fault, the user, read this first.

    ================================================================================================

    "The new emblems are all white."

    They're white because the game's trying to reference textures that do not exist, defaulting to a generic white texture instead. It can't be fixed.

    ===================================================================================================


    "The new emblem slots' names are 'Emblem_Name_XXX' for some reason"

    You didn't install my Essential Files. READ. THE. DESCRIPTION.

    =...

  • Questions and Answers - Additional Skin Slots

    Questions and Answers - Additional Skin Slots

    Before you start asking about why the skin slot doesn't show up or report bugs which may or may not have been caused by the user themselves, read this first.

    ===================================================================================================

    "New skins?"

    This mod adds new skin slots, which then fellow modders may use to make skin mods. Or skin-slot model-swaps (model-swaps, but instead of replacing an entire plane slot, it only replaces certain skin slots).

    ===================================================================================================


    "The skin slots ain't showing up"
    You didn't install my Essential Files. READ. THE. DES...

  • Frequently Asked Questions (FAQ)

    Frequently Asked Questions

    Before you start asking questions about why the Patch's not working, or you want to report a bug that definitely did not occur due to the fault of the user, read the FAQs here first.

    ===================================================================================================

    "None of the add-ons show up"

    PlayerPlaneDataTable conflict. There's another mod inside your ~mods folder that is overriding my Compatibility Patch. Usually, it'll be a mod related to ammo changes. Remove said mod from your ~mods folder. Preferably, I'd suggest to sort your ~mods folder. You can follow this baseline to sort your ~mods folder.

    ===============================================================================...

  • Interaction with Parts

    While I will not disclose the "magic" of the weapons (you are allowed to look into it for yourself), there are some I must inform regarding the way the weapon interacts with parts. This may or may not reveal, give away, or give hint on what actually happens with the weapons.

    Things to note:

    LASM replacement will not be affected by any parts
    EML replacement will not be affected by EML parts

    EML replacement will be affected by missile parts

    ...

  • Advanced Installation

    Modular SP Weapon Swap for F-22A (Advanced Install Version)

    In this version, YOU CAN INSTALL THE SWAP FOR EACH SKIN OR APPLY TO ALL SKINS.


    Extract the files from the .zip
    Put "ModularSWPSwap_F-22A_Base_(Advanced)_P.pak" found in "Base Files/" into your ~mods/ folder
    Designate which skins you want to have their SP Weapon swapped.
    If you want all skins to be eligible for swapping, install "~ModularSWPSwap_F-22A_Base_(Advanced)_AllSkins_P.pak" found in "Swap Files/All Skins/" folder
    Otherwise, individually designate the skins by installing the corresponding Base Skin files found in "Swap Files/<Skin slot>/"
    For example, to designate Skin 5 (Spare Skin) (that is, to make Skin 5 eligible) for swapping, install "ModularSWPSwap_F-...

  • Development Log 1

    Hi there!

    This is my first time writing one of these, so it might be a little awkward, but I'm sure I'll get used to it.

    In case you don't know me, I'm Cola (aka Calamitous, and about a dozen other various names, but I'll stick with Cola for these), the lead developer for Skies Restored. It's been my absolute pleasure to develop this mod and release it to such warm and positive response. It really does make me feel happy that people are enjoying the fruits of my year-long labor of passion.

    I've decided to start documenting the development process for certain parts of the mod, including what I'm working on, and what you might potentially see in future updates. This can be anything from prototype files that are imminent for release, or brainstormed concept...

  • Reason for Weapon Selection

    The idea for those weapons mostly came from existing superweapons, specifically ones where the original form of the plane - X-02 Wyvern - was first released: Ace Combat 04.


    4QAAM+ takes inspiration from Ace Combat 04's extremely hard-to-dodge QAAMs
    HE Cruise Missile / Mini-ICBM takes inspiration from the very agile and high explosive Missile from Mission 14: Breaking Arrows, and the ICBM from Mission 18: Megalith
    Airburst EML takes inspiration from Stonehenge, which is a big railgun with high-explosive warhead. However, the implementation here is closer to the version from Ace Combat Infinity where it caused damage in an area rather than blanketing the sky above 2000 feet
    Ordnance Suppressor is meant to be a "cheat-ish" tool to stop missile alerts at th...

  • Installation Guide

    To install this mod, you need to put the files you want to have in your game's ~mods folder.
    If you don't have that directory yet, you need to make it, and put it in <Game install parent folder>/ACE COMBAT 7/Game/Content/Paks

    Download the archive file for this mod, then extract the files you want into that ~mods folder

    You can choose which weapon(s) you want to have.


    X-02S Superweapons SpW (Base)_P.pak
    Base file of the mod. Required to make the mod work. Adds basic IEWS on droptank trigger activation. INCOMPATIBLE WITH X-02S WEAPON SWAPS


    ~X-02S Superweapons SpW (4QAAM+)_P.pak
    Changes QAAM to 4QAAM+. Applies to all skins.


    ~X-02S Superweapons SpW (Mini-ICBM)_P.pak
    Changes LASM to H...

  • Original (pre-1.2) Readme

    Why use this mod?
    Ever wanted to swap a weapon for F-22A but only the first weapon? Or only the second and third? Or perhaps only the first weapon of a specific skin (or skins)? Want to choose for yourself on which skin the weapon swap is applied? This is the mod.

    What weapon swaps are available?
    The weapons available to install on each slot are:

    Slot 1 (Replaces QAAM): HPAA, LAAM, SASM
    Slot 2 (Replaces XSDB): 4AAM, HCAA
    Slot 3 (Replaces 8AAM): MSTM

    Does ammo count change?
    No.
    Why? Because ammo change will make it incompatible with any mods that do similar thing - editing the roster data table. A popular one in particular is sincerity's addon plane compatibility.
    This means HPAA will have the same base ammo ...

  • Important Note

    Note :
    This is only the Beta version for the mod itself.

    But credit to :

    KonanLouis
    Urvogel
    Moupp
    Zhiliang
    ...

  • ___

    感谢Fantasma佬授权把EML光效塞进了这个B MOD
    感谢snow被暴揍好几天的测试()
    不建议纯原版游玩()
    ...

  • Note

    Thanks to Sincerity for helping to properly adjust the skin path for the Su-75 Checkmate mod to ensure the texture will follow the Ace Combat 7 texture path system....

  • Editing PlayerPlaneDataTable to disable add-on planes that you don't want to use

    This additional, Compatibility Add-On-specific guide will require you to understand this guide first.

    In this additional guide to the PPDT editing guide above, I will teach you how to disable add-on planes that you don't want to use from my Compatibility Add-On PPDT. You can re-enable the add-ons by reverting the changes that will be shown here.


    Unpack Compatibility_Add-Ons-PPDT_P.pak first by dragging it into UnrealPak-Batch-With-Unpack.bat.


    A new folder titled Unpack will be generated, and inside it will be the unpacked .PAK's folder.



    And inside that .PAK folder will be the PPDT.uasset/uexp and the PPDT.json

    Ignore the .JSON, it's irrelevant to what we will be doing here.

    First things f...

  • Editing PlayerPlaneDataTable to use the 2nd variant for the 2 add-ons that have two variants

    This additional, Compatibility Add-On-specific guide will require you to understand this guide first.

    In this additional guide to the PPDT editing guide above, I will show you the weapon types differences for the 4 add-on mods that have two variants as of 2/26/24 so that, you, the user, can change them to the other, unsupported variant if you choose to do so.


    Editing F/A-18R\F/A-22C to use their second variant:
    Playable F-104C -AV-, EA-18G, F/A-18R and F/A-22C add-ons each have two variants:

    - FA-18R_Bourdon_Type_A_P.pak (the one PPDT supports)
    - FA-18R_Bourdon_Type_B_P.pak
    For the F/A-18R.

    - FA-22C_BASE(GPB) - ADDON_P.pak (the one PPDT supports)
    - FA-22C_BASE(XSDB) - ADDON_P.pak
    For the F/A-22C.

  • XAAM Enhanced Performance

    To install create a folder named ~mods inside your  Ace Combat 7 paks folder. It should be located in something similar to this:

    C:\Program Files (x86)\Steam\steamapps\common\ACE COMBAT 7\Game\Content\Paks

    This mod Enhances the performance of your milti-target AAMs (4AAM, 6AAM and 8AAM) on all planes that can use any these types of weapons. Making them a truly powerful SW. (Serious cheese here. DO NOT USE IN MULTIPLAYER)

    1.- Greatly increases the lock on and firing range.
    2.- Greatly increases the damage done.
    3.- Enhanced homming (Although not as good as the AIM-9X QAAM mod. These can be dodged, but it is hard to do so)
    4.- Able to target ground targets.
    5.- Enhanced reload times (4, 6, and 8 resp...