Most downloaded (all time)
- Refine results Found 474 results.
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*NEW PERIPHERY TALES CAMPAIGN* with 53 mini-flashpoints full of loot. The Hyades Rim is a new campaign of 95 original flashpoints and much more new content, including a rework that harmonizes all DLCs with vanilla. It also includes optional CAB and InnerSphereMap mod integration.
- 34.7MB
- 340
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*NEW PERIPHERY TALES CAMPAIGN* with 53 mini-flashpoints full of loot. The Hyades Rim is a new campaign of 95 original flashpoints and much more new content, including a rework that harmonizes all DLCs with vanilla. It also includes optional CAB and InnerSphereMap mod integration.
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This mod is made for those who wish to have a easier game experience,Now uses BTML and ModTekIncreases Starting Cbills, Increased mission payouts and much More.
- 6KB
- 290
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This mod is made for those who wish to have a easier game experience,Now uses BTML and ModTekIncreases Starting Cbills, Increased mission payouts and much More.
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Star League weaponry is surprisingly weak, as there are no + variants. Enhanced Star League Gear not only unlocks SL Gear but fixes exactly that by providing truly superior weaponry, worthy of their name! Also, Double Heat Sinks!
- 21KB
- 434
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Star League weaponry is surprisingly weak, as there are no + variants. Enhanced Star League Gear not only unlocks SL Gear but fixes exactly that by providing truly superior weaponry, worthy of their name! Also, Double Heat Sinks!
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Introduces a basic panic system for MechWarriors, both yours and the enemy's.
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Removes hardpoint limitations on all mech arms and torsos so that any weapon or equipment can been installed. Legs hardpoints remain in place to ensure game campaign continues to function as expected.
- 99KB
- 477
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Removes hardpoint limitations on all mech arms and torsos so that any weapon or equipment can been installed. Legs hardpoints remain in place to ensure game campaign continues to function as expected.
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Adds a simple popup when pilots, including enemies, are injured (but not killed), that contains their current/max health.
- 3KB
- 607
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Adds a simple popup when pilots, including enemies, are injured (but not killed), that contains their current/max health.
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Changeing Travel Contracts, so they will go to a random place in the galaxy instead of a breadcrum or a neighbour system.
- 10KB
- 449
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Changeing Travel Contracts, so they will go to a random place in the galaxy instead of a breadcrum or a neighbour system.
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This mod will give you All the salvage that is available to be salvaged.
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Turbocharge your BattleTech's resource loading. A non-trivial rewrite of the original resource loader, it pumps data in much higher speed.
- 40KB
- 454
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Turbocharge your BattleTech's resource loading. A non-trivial rewrite of the original resource loader, it pumps data in much higher speed.
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This mod makes all gear take only 1 inventory slot.
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BattleTech Revised aims to create a BattleTech experience with the focus on gameplay at the heart of every decision. Using lore as a thematic guide, and not as strict dogma, we have modernized the weaponry, updated 'Mechs, overhauled the simulation game, and brought dynamic life and vibrancy to the factions of the Inner Sphere.
- 143.8MB
- 429
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BattleTech Revised aims to create a BattleTech experience with the focus on gameplay at the heart of every decision. Using lore as a thematic guide, and not as strict dogma, we have modernized the weaponry, updated 'Mechs, overhauled the simulation game, and brought dynamic life and vibrancy to the factions of the Inner Sphere.
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Provides control over post-processing effects not available through the game interface. It's totally configurable and can get rid of the super grainy effect, among others. FPS gains have been reported.
- 6KB
- 415
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Provides control over post-processing effects not available through the game interface. It's totally configurable and can get rid of the super grainy effect, among others. FPS gains have been reported.
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XLRP - Extensive Lore and Rebalancing Project
XLRP is the result of more than a thousand hours of hard work and adds 150+ new weapons, almost 50 new ammo types, two dozen upgrades, 200+ new mech variants, 100+ new vehicle types and contains many thousand carefully balanced tweaks. Around 2,000 files have been added or modified to date.
- 6.3MB
- 232
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XLRP - Extensive Lore and Rebalancing Project
XLRP is the result of more than a thousand hours of hard work and adds 150+ new weapons, almost 50 new ammo types, two dozen upgrades, 200+ new mech variants, 100+ new vehicle types and contains many thousand carefully balanced tweaks. Around 2,000 files have been added or modified to date.
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Maximum Potential Salvage Changed
Change the amount of salvage you can gain when negotiating for contract and story missions
- 207KB
- 305
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Maximum Potential Salvage Changed
Change the amount of salvage you can gain when negotiating for contract and story missions
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Massively reduces pilot pay in order to bring it more in line with CBT mercenary pay rates.
- 2KB
- 367
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Massively reduces pilot pay in order to bring it more in line with CBT mercenary pay rates.
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Hangar of the Dispossessed (Obsolete)
Obsolete. Use CAB with BTA, BEX, or RogueTech
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This mod changes equipment sorting to prioritize what's important to most players and cut down on unnecessary scrolling.
- 4KB
- 441
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This mod changes equipment sorting to prioritize what's important to most players and cut down on unnecessary scrolling.
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Skips the travel cutscenes (except the unskippable JumpShip ones) instead of making you hit ESC.
- 3KB
- 316
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Skips the travel cutscenes (except the unskippable JumpShip ones) instead of making you hit ESC.
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Randomizes the starting 'Mechs and Mechwarriors to give you a different start each campaign.
- 6KB
- 361
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Randomizes the starting 'Mechs and Mechwarriors to give you a different start each campaign.
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Removed Story difficulty boosts and Planet difficulty variety
Removal of the difficulty boosts after doing certain story contracts, and changing planet's difficulty to accommodate the removed boosts.
- 65KB
- 217
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Removed Story difficulty boosts and Planet difficulty variety
Removal of the difficulty boosts after doing certain story contracts, and changing planet's difficulty to accommodate the removed boosts.