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-Make Trash Useful- Trinkets Rework
All vanilla trinkets and DLC trinkets, hundreds of them, get improved and rebalanced! They get new effects and be more in line with the original art design.全部上百个原版和DLC饰品都得到了改良和重新平衡, 添加了大量新效果并让它们更符合原本的概念设计.
- 158KB
- 3
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-Make Trash Useful- Trinkets Rework
All vanilla trinkets and DLC trinkets, hundreds of them, get improved and rebalanced! They get new effects and be more in line with the original art design.全部上百个原版和DLC饰品都得到了改良和重新平衡, 添加了大量新效果并让它们更符合原本的概念设计.
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highwayman big boss with 1000 hp
this mod makes highwayman a god with 1000 hp
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crusader big boss with 1000 hp
this mod makes crusader a god with 1000 hp
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33 inventory and 8 trinkets, stack not changeonly for version 24839
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Dont cover resistances_show me all stats
Resistances no longer get covered by Inventory panel. With this mod,you can directly see the change of Resistances when changing equipment.现在抗性属性不会再被物品栏遮挡了,面板分布更合理.
- 1.9MB
- 2
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Dont cover resistances_show me all stats
Resistances no longer get covered by Inventory panel. With this mod,you can directly see the change of Resistances when changing equipment.现在抗性属性不会再被物品栏遮挡了,面板分布更合理.
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Welcome to the Gem Hunter"You know, of all the monsters the Heir invites here, this one's kinda cute at least. Doesn't seem too murderous, either. Nearly ate my damn wedding ring clean off my finger though." -a disgruntled citizen
- 11.9MB
- 6
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Welcome to the Gem Hunter"You know, of all the monsters the Heir invites here, this one's kinda cute at least. Doesn't seem too murderous, either. Nearly ate my damn wedding ring clean off my finger though." -a disgruntled citizen
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Lustiest Lair Expanded chinese
对于zuihouyibo 的汉化修复
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Black Reliquary Stronger Heroes
Strengthens hero abilities to essentially make a "Radiant" version of the Black Reliquary modded campaign.
- 231KB
- 5
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Black Reliquary Stronger Heroes
Strengthens hero abilities to essentially make a "Radiant" version of the Black Reliquary modded campaign.
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The Bombard - Black Reliquary Patch
The Bombard class' patch for Black Reliquary Steam Release
- 22.6MB
- 3
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The Bombard - Black Reliquary Patch
The Bombard class' patch for Black Reliquary Steam Release
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Geburah Jester Rework BGM Replacer
Replaces Kaze Geburah Jester Rework Guitar bgm with DD2 Jester story riffs
- 4.0MB
- 1
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Geburah Jester Rework BGM Replacer
Replaces Kaze Geburah Jester Rework Guitar bgm with DD2 Jester story riffs
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Lustiest Lair Expanded Simplified Chinese culture
进行了模组https://www.nexusmods.com/darkestdungeon/mods/1678?tab=posts的汉化工作,其中使用和借鉴了lplplpddd的https://www.nexusmods.com/darkestdungeon/mods/1700?tab=posts译本。
- 2.3MB
- 61
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Lustiest Lair Expanded Simplified Chinese culture
进行了模组https://www.nexusmods.com/darkestdungeon/mods/1678?tab=posts的汉化工作,其中使用和借鉴了lplplpddd的https://www.nexusmods.com/darkestdungeon/mods/1700?tab=posts译本。
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Basically a rebalance of the district
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Bretonnian Crusaders Helmets Update
For the Lady!
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Neko Arc and Arcuid Brunestud Abomination
A Neko Arc inspired reskin for abomination from Melty Blood
- 5.1MB
- 0
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Neko Arc and Arcuid Brunestud Abomination
A Neko Arc inspired reskin for abomination from Melty Blood
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Beating the dungeon has never been so easy. Comment if you want more features.
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Heroes no longer suffer Stress when passing a turn.
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Phyxcer's New Dungeons background and Layouts
This mod changes the quest background and quest layout of existing dungeons and new dungeons because they overlap with each other. This mod fixes that problem making it possible to play with new modded dungeons with no overlapping with a new background that goes along with it.(does not include said new dungeons only their layouts)
- 9.3MB
- 11
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Phyxcer's New Dungeons background and Layouts
This mod changes the quest background and quest layout of existing dungeons and new dungeons because they overlap with each other. This mod fixes that problem making it possible to play with new modded dungeons with no overlapping with a new background that goes along with it.(does not include said new dungeons only their layouts)
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This Mod increases the speed of Battle animations, as other mods that did so were not fast enough for me.
- 148KB
- 6
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This Mod increases the speed of Battle animations, as other mods that did so were not fast enough for me.
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The mod adds 3 more trinket slots and 5 more positive and negative quirk slots
Media
Explore all mediaNews & Updates
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Hello everyone, my name is Zhou Jinsu.
I am an artist and this is the first mod I have ever made for Darkest Dungeon.
I have drawn the character "Sekhmet of Death" from the korean gacha game "Last Origin". She is one of my favourite characters from Last Origin and since I could draw, I decided to make a mod and put her into this game.
It was long and difficult but after one month of asking many different people, learning from them and drawing, I finally managed to get Sekhmet into Darkest Dungeon.
How to fire up the mod:
1. Download the mod and unzip the file.
2. Extract its contents into the mod folder in your darkest dungeon folder. e.g.: D:\Program Files\steamapps\common\DarkestDungeon\mods
3. L... -
hi, this is ackward, i never imagine myself making a mod by myself altough this was just replace images, anyways
i commisioned these sprites with help of some friend and need feedback about the ending result.
i think the last sprite is a bit over-saturated and if i have money enough i can make some changes.
what do you guys say?... -
3 New colors skin for your grave robber
REQUIREMENTS
I do not tolerate that you get killed grave robber with my skins.... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_healdone"
weapon: .name "vestal_weapon_0" .atk 0% .dmg 3 5 .crit 5% .spd 1
weapon: .name "vestal_weapon_1" .atk 0% .dmg 4 6 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "vestal_weapon_2" .atk 0% .dmg 5 7 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "vestal_weapon_3" .atk 0% .dmg 6 8 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "vestal_weapon_4" .atk 0% .dmg 8 10 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "vestal_armour_0" .def 0% .prot 0 .hp 20 .spd 1
armour: .name "vestal_armour_1" .def 5% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0
armour: .name "vestal_ar... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_prot"
weapon: .name "shieldbreaker_weapon_0" .atk 0% .dmg 6 12 .crit 5% .spd 1
weapon: .name "shieldbreaker_weapon_1" .atk 0% .dmg 7 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "shieldbreaker_weapon_2" .atk 0% .dmg 8 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "shieldbreaker_weapon_3" .atk 0% .dmg 9 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "shieldbreaker_weapon_4" .atk 0% .dmg 10 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "shieldbreaker_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "shieldbreaker_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upg... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_blightchance"
weapon: .name "plague_doctor_weapon_0" .atk 0% .dmg 3 5 .crit 5% .spd 1
weapon: .name "plague_doctor_weapon_1" .atk 0% .dmg 4 6 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "plague_doctor_weapon_2" .atk 0% .dmg 5 7 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "plague_doctor_weapon_3" .atk 0% .dmg 6 8 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "plague_doctor_weapon_4" .atk 0% .dmg 8 10 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "plague_doctor_armour_0" .def 0% .prot 0 .hp 20 .spd 1
armour: .name "plague_doctor_armour_1" .def 5% .prot 0 .hp 25 .spd 2 .up... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_healdone"
weapon: .name "occultist_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "occultist_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "occultist_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "occultist_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "occultist_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "occultist_armour_0" .def 10% .prot 0 .hp 20 .spd 1
armour: .name "occultist_armour_1" .def 15% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0 ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_dmgmarked"
weapon: .name "musketeer_weapon_0" .atk 0% .dmg 5 10 .crit 5% .spd 1
weapon: .name "musketeer_weapon_1" .atk 0% .dmg 6 11 .crit 10% .spd 2 .upgradeRequirementCode 0
weapon: .name "musketeer_weapon_2" .atk 0% .dmg 7 12 .crit 15% .spd 3 .upgradeRequirementCode 1
weapon: .name "musketeer_weapon_3" .atk 0% .dmg 8 13 .crit 20% .spd 4 .upgradeRequirementCode 2
weapon: .name "musketeer_weapon_4" .atk 0% .dmg 10 15 .crit 30% .spd 5 .upgradeRequirementCode 3
armour: .name "musketeer_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "musketeer_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequirementCode ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_stressresist"
weapon: .name "man_at_arms_weapon_0" .atk 0% .dmg 4 8 .crit 5% .spd 1
weapon: .name "man_at_arms_weapon_1" .atk 0% .dmg 6 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "man_at_arms_weapon_2" .atk 0% .dmg 8 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "man_at_arms_weapon_3" .atk 0% .dmg 10 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "man_at_arms_weapon_4" .atk 0% .dmg 10 15 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "man_at_arms_armour_0" .def 5% .prot 0 .hp 40 .spd 1
armour: .name "man_at_arms_armour_1" .def 10% .prot 0 .hp 45 .spd 2 .upgradeReq... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_acc"
weapon: .name "leper_weapon_0" .atk 0% .dmg 7 12 .crit 5% .spd 1
weapon: .name "leper_weapon_1" .atk 0% .dmg 9 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "leper_weapon_2" .atk 0% .dmg 11 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "leper_weapon_3" .atk 0% .dmg 13 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "leper_weapon_4" .atk 0% .dmg 15 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "leper_armour_0" .def 0% .prot 0 .hp 30 .spd 1
armour: .name "leper_armour_1" .def 5% .prot 0 .hp 35 .spd 2 .upgradeRequirementCode 0
armour: .name "leper_armour_2... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 90%
crit: .effects "on_crit_stresshealdone"
weapon: .name "jester_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "jester_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "jester_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "jester_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "jester_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "jester_armour_0" .def 15% .prot 0 .hp 20 .spd 1
armour: .name "jester_armour_1" .def 20% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0
armour: .... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 80%
crit: .effects "on_crit_bleedchance"
weapon: .name "houndmaster_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "houndmaster_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "houndmaster_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "houndmaster_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "houndmaster_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "houndmaster_armour_0" .def 10% .prot 0 .hp 20 .spd 1
armour: .name "houndmaster_armour_1" .def 15% .prot 0 .hp 25 .spd 2 .upgradeR... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 80%
crit: .effects "on_crit_speed"
weapon: .name "highwayman_weapon_0" .atk 0% .dmg 5 10 .crit 5% .spd 1
weapon: .name "highwayman_weapon_1" .atk 0% .dmg 6 11 .crit 10% .spd 2 .upgradeRequirementCode 0
weapon: .name "highwayman_weapon_2" .atk 0% .dmg 7 12 .crit 15% .spd 3 .upgradeRequirementCode 1
weapon: .name "highwayman_weapon_3" .atk 0% .dmg 8 13 .crit 20% .spd 4 .upgradeRequirementCode 2
weapon: .name "highwayman_weapon_4" .atk 0% .dmg 10 15 .crit 30% .spd 5 .upgradeRequirementCode 3
armour: .name "highwayman_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "highwayman_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequirementCo... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_dmgbleeding"
weapon: .name "hellion_weapon_0" .atk 0% .dmg 7 12 .crit 5% .spd 1
weapon: .name "hellion_weapon_1" .atk 0% .dmg 9 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "hellion_weapon_2" .atk 0% .dmg 11 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "hellion_weapon_3" .atk 0% .dmg 13 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "hellion_weapon_4" .atk 0% .dmg 15 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "hellion_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "hellion_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequirementCode 0
armou... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 90%
crit: .effects "on_crit_def"
weapon: .name "grave_robber_weapon_0" .atk 0% .dmg 6 12 .crit 5% .spd 1
weapon: .name "grave_robber_weapon_1" .atk 0% .dmg 7 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "grave_robber_weapon_2" .atk 0% .dmg 8 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "grave_robber_weapon_3" .atk 0% .dmg 9 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "grave_robber_weapon_4" .atk 0% .dmg 10 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "grave_robber_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "grave_robber_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 75% .trap 25%
crit: .effects "on_crit_bleedchance"
weapon: .name "flagellant_weapon_0" .atk 0% .dmg 4 8 .crit 5% .spd 1
weapon: .name "flagellant_weapon_1" .atk 0% .dmg 6 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "flagellant_weapon_2" .atk 0% .dmg 8 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "flagellant_weapon_3" .atk 0% .dmg 10 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "flagellant_weapon_4" .atk 0% .dmg 10 15 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "flagellant_armour_0" .def 0% .prot 0 .hp 40 .spd 1
armour: .name "flagellant_armour_1" .def 5% .prot 0 .hp 45 .spd 2 .upgradeRequirementC... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_prot"
weapon: .name "crusader_weapon_0" .atk 0% .dmg 4 8 .crit 5% .spd 1
weapon: .name "crusader_weapon_1" .atk 0% .dmg 6 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "crusader_weapon_2" .atk 0% .dmg 8 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "crusader_weapon_3" .atk 0% .dmg 10 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "crusader_weapon_4" .atk 0% .dmg 10 15 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "crusader_armour_0" .def 5% .prot 0 .hp 40 .spd 1
armour: .name "crusader_armour_1" .def 10% .prot 0 .hp 45 .spd 2 .upgradeRequirementCode 0
armour: ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 80%
crit: .effects "on_crit_dmgmarked"
weapon: .name "bounty_hunter_weapon_0" .atk 0% .dmg 6 12 .crit 5% .spd 1
weapon: .name "bounty_hunter_weapon_1" .atk 0% .dmg 7 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "bounty_hunter_weapon_2" .atk 0% .dmg 8 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "bounty_hunter_weapon_3" .atk 0% .dmg 9 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "bounty_hunter_weapon_4" .atk 0% .dmg 10 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "bounty_hunter_armour_0" .def 5% .prot 0 .hp 30 .spd 1
armour: .name "bounty_hunter_armour_1" .def 10% .prot 0 .hp 35 .spd 2 ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_dmgmarked"
weapon: .name "arbalest_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "arbalest_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "arbalest_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "arbalest_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "arbalest_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "arbalest_armour_0" .def 0% .prot 0 .hp 20 .spd 1
armour: .name "arbalest_armour_1" .def 5% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0
ar... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_def"
weapon: .name "antiquarian_weapon_0" .atk 0% .dmg 3 5 .crit 5% .spd 1
weapon: .name "antiquarian_weapon_1" .atk 0% .dmg 4 6 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "antiquarian_weapon_2" .atk 0% .dmg 5 7 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "antiquarian_weapon_3" .atk 0% .dmg 6 8 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "antiquarian_weapon_4" .atk 0% .dmg 8 10 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "antiquarian_armour_0" .def 10% .prot 0 .hp 20 .spd 1
armour: .name "antiquarian_armour_1" .def 15% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode ...