Most downloaded (all time)
- Refine results Found 119 results.
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The original game has 6 different hull types, tiny, small, medium, large, huge and cargo. This Mod increases the number to 16 diverse hull types.
- 6KB
- 62
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The original game has 6 different hull types, tiny, small, medium, large, huge and cargo. This Mod increases the number to 16 diverse hull types.
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Hereward's Galactic Modifications
A collection of mods that alter the galaxy environment.
- 5.6MB
- 72
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Hereward's Galactic Modifications
A collection of mods that alter the galaxy environment.
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Multiple sets of logos #101 - 161, #162 - 215, minorFactions (50 icons)
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Palette - A Ship Appearance Overhaul
Changes the GradientMap files in GFX to a standardized graphic for use in the original game, and in any structured mods that want for easy compatibility between themselves and any other mods that both seek to add custom colours to the ship appearances.
- 158KB
- 54
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Palette - A Ship Appearance Overhaul
Changes the GradientMap files in GFX to a standardized graphic for use in the original game, and in any structured mods that want for easy compatibility between themselves and any other mods that both seek to add custom colours to the ship appearances.
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This mod adds a ton of extra Anomalies to GalCiv III
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This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
- 24KB
- 49
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This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
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Steam Emoticons for use as Civilization Logos in packs of 100.
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Star definition types have been modified to reflect real star ratios regarding size and abundance. Though, not wanting to swamp the map with red dwarfs the abundance has been balanced to favour game play.
- 5.6MB
- 62
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Star definition types have been modified to reflect real star ratios regarding size and abundance. Though, not wanting to swamp the map with red dwarfs the abundance has been balanced to favour game play.
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A bunch of icons I use, many are custom.
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Starfleet Academy planet improvement
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This mod allow you to colonize Dead Planets.
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Adds three additional spiral galaxy masks to the game. When Spiral Galaxy is selected for a new game there are now five spiral galaxies for the game to randomly choose from.
- 48KB
- 45
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Adds three additional spiral galaxy masks to the game. When Spiral Galaxy is selected for a new game there are now five spiral galaxies for the game to randomly choose from.
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Peregrine's Battle Behavior Mod
Battle behavior is changed for all ship roles in order to add tactical depth.
- 2KB
- 39
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Peregrine's Battle Behavior Mod
Battle behavior is changed for all ship roles in order to add tactical depth.
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This mods adds five tiers of construction modules that are unlocked through the mining tech tree. This is available to all factions and the AI will use them.
- 1KB
- 36
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This mods adds five tiers of construction modules that are unlocked through the mining tech tree. This is available to all factions and the AI will use them.
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Administrator Training Institute for GC3 Crusade
Adds a colony unique improvement that trains one administrator for a colony.
- 1KB
- 35
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Administrator Training Institute for GC3 Crusade
Adds a colony unique improvement that trains one administrator for a colony.
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Full 8-planet SOL system
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A collection of faction mods that uses my Planet Traits mod for their homeworlds and for one faction, my Star Types mod as well.
- 10.6MB
- 36
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A collection of faction mods that uses my Planet Traits mod for their homeworlds and for one faction, my Star Types mod as well.
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Adds "Prepared" civ ability:"Starts with Militarization, Weapons Systems, Defense Systems, and Orbital Manufacturing technologies. Ships require half normal maintenance costs and have ten percent greater capacity."
- 1KB
- 40
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Adds "Prepared" civ ability:"Starts with Militarization, Weapons Systems, Defense Systems, and Orbital Manufacturing technologies. Ships require half normal maintenance costs and have ten percent greater capacity."
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This mod adds Shipyard Missions that award resources. The total of 12 new missions are available upon researching 3 separate techs in the Colonization tree.
- 9KB
- 34
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This mod adds Shipyard Missions that award resources. The total of 12 new missions are available upon researching 3 separate techs in the Colonization tree.
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Star names for GC3.