Recently Updated Mods
- Refine results Found 58 results.
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This mod adds Shipyard Missions that award resources. The total of 12 new missions are available upon researching 3 separate techs in the Colonization tree.
- 9KB
- 34
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This mod adds Shipyard Missions that award resources. The total of 12 new missions are available upon researching 3 separate techs in the Colonization tree.
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Fixes many of the combat roles mercenary ships have to make them more useful.
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While making races for GC3, I usually look for a new logo. As I search, I find, crop, and size many to see what I like. I thought I would post some I have stored so others can use if they find any they like. Some may already be in use, a few I'm sure will be new. I will post them in groups of 24. My current count are 24 sets for a total of 576.
- 12.4MB
- 271
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While making races for GC3, I usually look for a new logo. As I search, I find, crop, and size many to see what I like. I thought I would post some I have stored so others can use if they find any they like. Some may already be in use, a few I'm sure will be new. I will post them in groups of 24. My current count are 24 sets for a total of 576.
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Latest Version 0.1.8.4Small fix for missing Text, TraitsCreate custom Tech trees, modify existing ones using GUI.No Modding experience necessary.Select and view any Tech Tree.Zoom out to see the whole tree.Displays trees similar to in-game trees.Edit tech stats and tex
- 647KB
- 86
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Latest Version 0.1.8.4Small fix for missing Text, TraitsCreate custom Tech trees, modify existing ones using GUI.No Modding experience necessary.Select and view any Tech Tree.Zoom out to see the whole tree.Displays trees similar to in-game trees.Edit tech stats and tex
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Rebalance the game around the new lowered population count
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Adds the Korx race of previous Galactic Civilizations games as a playable faction with their Korx ship style from Altarian Prophecy DLC, and uses the Bazaar Korx as an animated leader. The Korx are the ultimate mercenaries. They will sell you anything and do anything if there's enough money attached to it.
- 2.1MB
- 16
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Adds the Korx race of previous Galactic Civilizations games as a playable faction with their Korx ship style from Altarian Prophecy DLC, and uses the Bazaar Korx as an animated leader. The Korx are the ultimate mercenaries. They will sell you anything and do anything if there's enough money attached to it.
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This mod adds a ton of extra Anomalies to GalCiv III
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Population to Raw Production at -.75 exponent
Crusade removes the need for this, as the modifier is now 1.0. Increase Raw production effect from population from 0.5 (square root of population) to 0.75. The effect is to make population a larger (but not Over Powered) factor in the total production of your planets. This changes the default value for all civilizations.
- 9KB
- 8
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Population to Raw Production at -.75 exponent
Crusade removes the need for this, as the modifier is now 1.0. Increase Raw production effect from population from 0.5 (square root of population) to 0.75. The effect is to make population a larger (but not Over Powered) factor in the total production of your planets. This changes the default value for all civilizations.
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Sid Meier's Galactic Civilization III
What happened following the colonization of the Alpha Centauri system...
- 15.7MB
- 8
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Sid Meier's Galactic Civilization III
What happened following the colonization of the Alpha Centauri system...
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Expanded Cities for GC3 Crusade
Provides new city types that give you more granular control over a planet's population.
- 2KB
- 60
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Expanded Cities for GC3 Crusade
Provides new city types that give you more granular control over a planet's population.
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This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
- 24KB
- 49
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This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
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A collection of images for Minor Factions (Foregrounds and Logos - 99 images of each). <br />Random Minor Faction Generator can be found at http://miniworld.com/galacticCiv/factions/ which uses these images.
- 78.5MB
- 24
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A collection of images for Minor Factions (Foregrounds and Logos - 99 images of each). <br />Random Minor Faction Generator can be found at http://miniworld.com/galacticCiv/factions/ which uses these images.
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Multiple sets of logos #101 - 161, #162 - 215, minorFactions (50 icons)
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Basically... our Milky Way for Galactic Civilizations III!
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StarWars and StarTrek Race Content
Some logos, portraits, and backgrounds from Star Wars and Star Trek. All rights reserved by their respective owners which are Walt Disney/Lucas Film and Lucas Arts for Star Wars content and Paramount Pictures for Star Trek Content.
- 7.4MB
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StarWars and StarTrek Race Content
Some logos, portraits, and backgrounds from Star Wars and Star Trek. All rights reserved by their respective owners which are Walt Disney/Lucas Film and Lucas Arts for Star Wars content and Paramount Pictures for Star Trek Content.
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Simple Custom Race Animation - 2
Noss Directive Leader
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A bunch of icons I use, many are custom.
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The Yor have experienced a with a schism and gone in different directions that disagree on how they should handle their oozing biological neighbors
- 200KB
- 4
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The Yor have experienced a with a schism and gone in different directions that disagree on how they should handle their oozing biological neighbors
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This mod is designed to create an immersive experience for the player, it adds some graphic assets, non-habitable worlds of Venus, Uranus and Neptune, and adjusts the sizes of some of the worlds like Earth and Arcea. Hope you like it!
- 163.0MB
- 6
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This mod is designed to create an immersive experience for the player, it adds some graphic assets, non-habitable worlds of Venus, Uranus and Neptune, and adjusts the sizes of some of the worlds like Earth and Arcea. Hope you like it!
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the Insane-Abundant Balance mod created to balance the game for larger maps.