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  • Native Crosbow v 0.7 troop fix

    Native Crosbow v 0.7 troop fix

    Last Update: 12 Dec 2011
    Author: ThorofAsgard
    Uploader: ThorofAsgard

    fixes mountain tribesman armour and Khergit Samurai armour

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    Native Crosbow v 0.7 troop fix

    Last Update: 12 Dec 2011
    Author: ThorofAsgard

    fixes mountain tribesman armour and Khergit Samurai armour

  • DTV_Mein_Bridge

    DTV_Mein_Bridge

    Last Update: 23 Mar 2014
    Author: Gingolsfin
    Uploader: Gingolsfin

    The map is slightly modeled after the Bridge of Khazad-Dum. You and your comrades have purchased the deed to a mine, hoping to collect riches! But unbeknownst to you, the mine is infested with bandits! And the men who sold you the deed are at the entrance, ready to betry you. Can you survive as wave after wave come after you?

    • 130KB
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    DTV_Mein_Bridge

    Last Update: 23 Mar 2014
    Author: Gingolsfin

    The map is slightly modeled after the Bridge of Khazad-Dum. You and your comrades have purchased the deed to a mine, hoping to collect riches! But unbeknownst to you, the mine is infested with bandits! And the men who sold you the deed are at the entrance, ready to betry you. Can you survive as wave after wave come after you?

  • Scenes Editor

    Scenes Editor

    Last Update: 04 Jan 2008
    Author: MAXHARDMAN
    Uploader: Site Bot

    Scene editor add new “EDITOR” option for quick select and run selected scene . Test modes: Free Editing – for freely editing. Attack Village , Siege ladder Defense , Siege tower Defense – for quick test scene in battle mode. After finish work with scenes , remove .sco from *:\ \Modules\EDITOR\SceneObj

    • 1.3MB
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    Scenes Editor

    Last Update: 04 Jan 2008
    Author: Site Bot

    Scene editor add new “EDITOR” option for quick select and run selected scene . Test modes: Free Editing – for freely editing. Attack Village , Siege ladder Defense , Siege tower Defense – for quick test scene in battle mode. After finish work with scenes , remove .sco from *:\ \Modules\EDITOR\SceneObj

  • maw's Horse pack for v630 and 1.003

    maw's Horse pack for v630 and 1.003

    Last Update: 22 Sep 2008
    Author: maw
    Uploader: Site Bot

    160+ horses made from graphics off the internet, plus contributors the inimatatable Chel (horse2.0), ARGENT USHER, (awesome talent from medieval total war center),and DaBiggMan (RIP) and others. project is an open source - all modder use. http://img525.imageshack.us/img525/8417/horsepack0922gv9.jpg [U

    • 17.5MB
    • 8
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    maw's Horse pack for v630 and 1.003

    Last Update: 22 Sep 2008
    Author: Site Bot

    160+ horses made from graphics off the internet, plus contributors the inimatatable Chel (horse2.0), ARGENT USHER, (awesome talent from medieval total war center),and DaBiggMan (RIP) and others. project is an open source - all modder use. http://img525.imageshack.us/img525/8417/horsepack0922gv9.jpg [U

  • Incomplete map of northern England

    Incomplete map of northern England

    Last Update: 07 Dec 2007
    Author: Nijis
    Uploader: Site Bot

    Incomplete map of northern England, from the River Trent to the Cheviots, for the Northumbria 1069 mod. Extra elevations need to be added, the rivers must be smoothed, the southern part and Scotland need to be finished, and the parties need to be added.

    • 1.7MB
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    Incomplete map of northern England

    Last Update: 07 Dec 2007
    Author: Site Bot

    Incomplete map of northern England, from the River Trent to the Cheviots, for the Northumbria 1069 mod. Extra elevations need to be added, the rivers must be smoothed, the southern part and Scotland need to be finished, and the parties need to be added.

  • Custom Commander kit.

    Custom Commander kit.

    Last Update: 10 Feb 2009
    Author: rubik
    Uploader: kibur

    This feature is from my MOD - Everyone Can Be The Leader. http://forums.taleworlds.net/index.php/topic,46178.0.html As the title suggests, this feature will allow you (the player) to pick a hero (this includes your character of course) to control in battle so that they fare better in combat and can upgrade easily. As a bonus, this means that

    • 182KB
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    Custom Commander kit.

    Last Update: 10 Feb 2009
    Author: kibur

    This feature is from my MOD - Everyone Can Be The Leader. http://forums.taleworlds.net/index.php/topic,46178.0.html As the title suggests, this feature will allow you (the player) to pick a hero (this includes your character of course) to control in battle so that they fare better in combat and can upgrade easily. As a bonus, this means that

  • Hundred Years War Bugfix (v5.0)

    Hundred Years War Bugfix (v5.0)

    Last Update: 26 Apr 2009
    Author: Llew2
    Uploader: Llew2

    - Bubfix for Hundred Years War mod - Fixed bug where player could get no money from owned towns. Fixed Enguerrand's dialogue bug. Hopefully fixed parties getting stuck on map bug. Fixed vanishing lord's bodies bug. Fixed discrepancies with denars being mentioned instead of Florins. Also fixed bug where wrong amount of Florins were

    • 2.2MB
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    Hundred Years War Bugfix (v5.0)

    Last Update: 26 Apr 2009
    Author: Llew2

    - Bubfix for Hundred Years War mod - Fixed bug where player could get no money from owned towns. Fixed Enguerrand's dialogue bug. Hopefully fixed parties getting stuck on map bug. Fixed vanishing lord's bodies bug. Fixed discrepancies with denars being mentioned instead of Florins. Also fixed bug where wrong amount of Florins were

  • Vistula Castle

    Vistula Castle

    Last Update: 25 Feb 2011
    Author: Kradus
    Uploader: Site Bot

    http://img4.imageshack.us/i/mb16w.jpg/ http://img820.imageshack.us/i/mb17u.jpg/ http://img684.imageshack.us/i/mb18s.jpg/ http://img14.imageshack.us/i/mb19o.jpg/

    • 90KB
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    Vistula Castle

    Last Update: 25 Feb 2011
    Author: Site Bot

    http://img4.imageshack.us/i/mb16w.jpg/ http://img820.imageshack.us/i/mb17u.jpg/ http://img684.imageshack.us/i/mb18s.jpg/ http://img14.imageshack.us/i/mb19o.jpg/

  • Skyboxes Advanced

    Skyboxes Advanced

    Last Update: 12 Nov 2015
    Author: ShaunRemo
    Uploader: ShaunRemo

    This is a mod that changes the skyboxes and lighting. https://forums.taleworlds.com/index.php/topic,342181.msg8161786.html#msg8161786 <br /> <br />"One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtex

    • 32.5MB
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    Skyboxes Advanced

    Last Update: 12 Nov 2015
    Author: ShaunRemo

    This is a mod that changes the skyboxes and lighting. https://forums.taleworlds.com/index.php/topic,342181.msg8161786.html#msg8161786 <br /> <br />"One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtex

  • Chinese plants

    Chinese plants

    Last Update: 19 Mar 2011
    Author: Yiyang Chen
    Uploader: Site Bot

    It's just somethin' I did for fun, it's unscriped, so you have to put in the stuff yourself, there are only three kinds of pants for now, and I haven't made any lods yet. But use it as you like, the willow is kind of crappy cause I couldn't find any texture. the file contains three bamboos, a willow and a banyan. I any one has better texture, ideas

    • 5.1MB
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    Chinese plants

    Last Update: 19 Mar 2011
    Author: Site Bot

    It's just somethin' I did for fun, it's unscriped, so you have to put in the stuff yourself, there are only three kinds of pants for now, and I haven't made any lods yet. But use it as you like, the willow is kind of crappy cause I couldn't find any texture. the file contains three bamboos, a willow and a banyan. I any one has better texture, ideas

  • HeraldryTexturePackforD&M3

    HeraldryTexturePackforD&M3

    Last Update: 02 Oct 2007
    Author: Lion
    Uploader: Site Bot

    This is a pack of Heraldry image (jpeg) for the Dukes&Mercenary mod team. - Lion -

    • 2.9MB
    • 0
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    HeraldryTexturePackforD&M3

    Last Update: 02 Oct 2007
    Author: Site Bot

    This is a pack of Heraldry image (jpeg) for the Dukes&Mercenary mod team. - Lion -

  • WF&S Battle Continuation Tweak for 1.142

    WF&S Battle Continuation Tweak for 1.142

    Last Update: 08 Jul 2011
    Author: zephyrak
    Uploader: Site Bot

    UPDATED: After hours of tweaking the text file, I have finally enabled retreating anytime after you die. I have only tested this for normal battles, so I'm not sure if it'll work in siege battles or quest-related battles. THIS IS FOR MOUNT & BLADE WITH FIRE AND SWORD 1.142 After getting o

    • 84KB
    • 7
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    WF&S Battle Continuation Tweak for 1.142

    Last Update: 08 Jul 2011
    Author: Site Bot

    UPDATED: After hours of tweaking the text file, I have finally enabled retreating anytime after you die. I have only tested this for normal battles, so I'm not sure if it'll work in siege battles or quest-related battles. THIS IS FOR MOUNT & BLADE WITH FIRE AND SWORD 1.142 After getting o

  • Begginers guide

    Begginers guide

    Last Update: 12 Jan 2009
    Author: Laedend Riht
    Uploader: Site Bot

    A guide to mount & blade for begginers

    • 2KB
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    Begginers guide

    Last Update: 12 Jan 2009
    Author: Site Bot

    A guide to mount & blade for begginers

  • Mount Hekla

    Mount Hekla

    Last Update: 02 May 2011
    Author: Havoco
    Uploader: Site Bot

    Old name was Volcano village. Volcano in the center. Lake and cut-down forest on one side and forest and valley on the other. SMALL MAP. May be graphic intensive. 1.2 update: changed string to Mount Hekla name. Also added an easter egg ;-) 1.3 update: made larger open area in the middle.

    • 36KB
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    Mount Hekla

    Last Update: 02 May 2011
    Author: Site Bot

    Old name was Volcano village. Volcano in the center. Lake and cut-down forest on one side and forest and valley on the other. SMALL MAP. May be graphic intensive. 1.2 update: changed string to Mount Hekla name. Also added an easter egg ;-) 1.3 update: made larger open area in the middle.

  • Farm house Map

    Farm house Map

    Last Update: 15 Apr 2011
    Author: Zakker
    Uploader: Site Bot

    My second battle map designed to 32 players but if someone likes it can easily modify, just move the entrypoints 0 and 32 further away. Pictures: http://i126.photobucket.com/albums/p115/zakker111/2011-04-15_00003.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-04-15_00002.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-0

    • 73KB
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    Farm house Map

    Last Update: 15 Apr 2011
    Author: Site Bot

    My second battle map designed to 32 players but if someone likes it can easily modify, just move the entrypoints 0 and 32 further away. Pictures: http://i126.photobucket.com/albums/p115/zakker111/2011-04-15_00003.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-04-15_00002.jpg http://i126.photobucket.com/albums/p115/zakker111/2011-0

  • Defend the Village - Sea Raid (cRPG map)

    Defend the Village - Sea Raid (cRPG map)

    Last Update: 14 Jun 2011
    Author: Ozin
    Uploader: Site Bot

    v1.1 - A nord village DTV map, fully AI meshed. Screens and discussion: http://forum.c-rpg.net/index.php/topic,6135.0.html

    • 99KB
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    Defend the Village - Sea Raid (cRPG map)

    Last Update: 14 Jun 2011
    Author: Site Bot

    v1.1 - A nord village DTV map, fully AI meshed. Screens and discussion: http://forum.c-rpg.net/index.php/topic,6135.0.html

  • Calradia War Chronicle 1.20

    Calradia War Chronicle 1.20

    Last Update: 28 Aug 2008
    Author: sen
    Uploader: Site Bot

    "Calradia War Chronicle" is characterizes each kingdoms graphical, and adds the enjoyment of the item collection. Chance to get rare items and new enemys waits for you!! Features1.20 Add more new rare items. The minstrel is looking for a true knight. He has greater artif

    • 103.4MB
    • 3
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    Calradia War Chronicle 1.20

    Last Update: 28 Aug 2008
    Author: Site Bot

    "Calradia War Chronicle" is characterizes each kingdoms graphical, and adds the enjoyment of the item collection. Chance to get rare items and new enemys waits for you!! Features1.20 Add more new rare items. The minstrel is looking for a true knight. He has greater artif

  • Mod Equipment 1.0 for 1716

    Mod Equipment 1.0 for 1716

    Last Update: 30 Jun 2009
    Author: Bjorne
    Uploader: Site Bot

    Well here you go my fellow devolopers. I'll send you the password for the files over PM.

    • 29.2MB
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    Mod Equipment 1.0 for 1716

    Last Update: 30 Jun 2009
    Author: Site Bot

    Well here you go my fellow devolopers. I'll send you the password for the files over PM.

  • Autoloot improved-source

    Autoloot improved-source

    Last Update: 25 Mar 2009
    Author: rubik
    Uploader: kibur

    Original autoloot thread by fisheye: http://forums.taleworlds.net/index.php/topic,50883.0.html I had adjusted autoloot. Reorganized how NPCs will choose their loots, they will accord to the performance instead of the price. More details: http://forums.taleworlds.net/index.php/topic,60097.0.html Features

    • 351KB
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    Autoloot improved-source

    Last Update: 25 Mar 2009
    Author: kibur

    Original autoloot thread by fisheye: http://forums.taleworlds.net/index.php/topic,50883.0.html I had adjusted autoloot. Reorganized how NPCs will choose their loots, they will accord to the performance instead of the price. More details: http://forums.taleworlds.net/index.php/topic,60097.0.html Features

  • Perdu Navire version 1

    Perdu Navire version 1

    Last Update: 14 Sep 2011
    Author: ProjectX
    Uploader: Site Bot

    Map for C-rpg siege version 1

    • 9KB
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    Perdu Navire version 1

    Last Update: 14 Sep 2011
    Author: Site Bot

    Map for C-rpg siege version 1

News & Updates

  • User Profile and Direct Messaging Improvements

    Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.

    This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...

    • 312 Comments
  • Recent Nexus Mods Site Issues

    What’s been going on recently with the Nexus Mods site?

    We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.

    We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.

    A...

    • 140 Comments
  • Fallout 4 Next-Gen Update is coming!

    Hot on the heels of the Fallout TV show, a big update to Fallout 4 is scheduled to drop on 25 April. Here's a quick rundown of what's happening and what you need to know to bump up your intelligence stat leading up to the release. 


    What's included in the Fallout 4 Next-Gen Update?

    Bethesda announced their intent to update Fallout 4 for "Next-Gen" (now "Current-Gen", I suppose) consoles and PCs back in 2022, so it's not completely unexpected but you'll be forgiven f...

    • 281 Comments
  • Tending the crops - JennaJuffuffles

    In this community feature, we're joined by JennaJuffuffles - the curator of the Stardew Valley VERY Expanded and Aesthetic Valley collections for Stardew Valley. These mod lists have risen to the top of the most downloaded and highest-rated Collections available today. With the release of Stardew Valley 1.6 edging closer by the day, Jenna shares her top tips for making a successful collection. 
     

    Thanks for joining us today, Jenna. To get started, could you tell us a little a...

    • 20 Comments
  • Get ready for Stardew Valley 1.6!

    Grab your watering can and don your favourite straw hat, because Stardew Valley's long-anticipated 1.6 update is just around the corner! The massive update not only adds a bunch of new content to the game but also makes some fundamental changes behind the scenes that will impact your mods.


    What's new in Stardew Valley 1.6?

    There are a massive number of features, improvements and bug fixes in 1.6. The image below - posted by ConcernedApe on Twitter - mentions some o...

    • 40 Comments
  • Mod Author Premium Rewards are here

    In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.


    What are we doing?

    We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...

    • 199 Comments
  • Free Premium for Mod Authors

    We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...

    • 436 Comments
  • 10 Billion Downloads

    A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.

    The site will hit 10 billion file downloads today.

    This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:


    If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...

    • 162 Comments
  • An update on App development

    For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.

    This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...

    • 123 Comments
  • Notifications System further updates

    This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.

    The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...

    • 196 Comments
  • C3: Community Creations Con starts 2 Feb

    Exciting News for our amazing community! Get ready for an immersive and creative experience at the upcoming C3: Community Creations Con, happening on the 2nd and 3rd of February. This event is a celebration of the incredible talent within our community, showcasing a diverse array of creations across the Fallout and Elder Scrolls games. But that's not all – by tuning in to the live streams on Twitch, you stand a chance to win fantastic prizes, including free games and the grand prize, a "noblec...

    • 30 Comments
  • Palworld and Pokémon

    Palworld continues to break records on Steam, racking up 1,864,421 unique concurrent players in the past 24 hours. At least 4 of those uniques are in the Nexus Mods offices, where after-hours ‘research’ is being conducted.

    Whether you think this game has arrived out of the blue, or was an obvious hit, one thing is clear; It bears a lot of similarity to an existing game franchise you may have encountered, namely Pokémon. We won’t go into detail about potential similarities; suf...

    • 140 Comments
  • Enhancing Night City - deceptious

    We have the privilege of speaking with deceptious, a Cyberpunk mod author who pushes the boundaries of the types of mods that can be made. They are the author of the Romance Enhanced Series, New Quests and many other immersive improvements to Night City.

    Thanks for chatting to us. Would you mind telling us what got you into modding?

    I have a background/job in game dev, and have used mods before for games like Fallout: New Vegas, Fallout 4, and Skyrim, but hadn’t act...

    • 44 Comments
  • Notifications System Improvements

    This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.

    Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.


    What are we doing?

    We’re updating our notifications system so that it better handles our curre...

    • 179 Comments
  • Introducing: The Porpoise and The King

    Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.

    Welcome, Amber and Charlie. Why don’t you both tell us a bit about...

    • 31 Comments
  • The Twelve Mods of Christmas

    A joyous festive season to you all my gamers. As you may have noticed, in the spirit of the season, we have been busy posting themed mods on Facebook and X(Twitter) as well as the Forum once per day to mark the 12 days counting down to Saturalia.

    To get more eyes on these fun pieces of content, we’re releasing this news post roundup of all the mods we’ve posted so far with more to come. The news post will be updated daily until all 12 featured mods are added.

    For m...

    • 40 Comments
  • Moving your Site Preferences

    Update 9 Jan 2023

    This change is now live for all users. You can view the new preferences section here.



    As part of our ongoing work to update the Nexus Mods website and services, we will be making some changes to separate the “site preferences” and “content” pages that can be found under “My Nexus Account”. This is the first step in our efforts to consolidate the various places around the website where you can change different account preferenc...

    • 66 Comments
  • BBCode update for mod pages and comments

    We've got an important bug fix that we're going to be squeezing in before Christmas that may cause some minor problems with how mod pages, comments (and other content that uses BBCode) are displayed. The update was initially released yesterday but we have since rolled it back as it introduced a breaking change to content containing certain use cases of spoiler tags. 

    Our biggest concern is that this problem occurs in the description of many popular mods so we've delayed the release ...

    • 86 Comments
  • Community Forum Update

    Summary

    Recently we let you all know about an update we planned to make to our forum software. Our previous forum software, unfortunately, was extremely out-of-date and was really holding us back on being able to make quick and tangible updates to the Nexus Mods website. We've now finished this update and this article is going to explain what's changed, why we made the change and what you can expect in the short- to mid-term because of this change.


    The New Forum <...

    • 111 Comments
  • Forum Downtime

    Update - 21st November. Forums are once again live. Please post any forum-related feedback here.

    The Forums will be going down for extended maintenance on Monday 13th November. This downtime is likely to extend until Tuesday 21st November.

    After 20 years in existence, the forums are getting an update. While some planned changes will affect the forums visually and functionally, most of this work is on the back-end, to uncouple the forums from a variety of connected service...

    • 221 Comments