Random Mods
- Refine results Found 372 results.
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This mod reduces the cost in stone blocks of creating flagstone floors from 4 stone blocks down to two. This does not change the attribute of not being able to reclaim any materials via removing Flagstone floors.
- 238KB
- 38
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This mod reduces the cost in stone blocks of creating flagstone floors from 4 stone blocks down to two. This does not change the attribute of not being able to reclaim any materials via removing Flagstone floors.
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This Mod adds XCOM 2 Guns (currently at the moment of writing this Only Magnetic & Laser Guns, soon all xcom 2 guns will be added including long war 2 guns)
- 2.7MB
- 9
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This Mod adds XCOM 2 Guns (currently at the moment of writing this Only Magnetic & Laser Guns, soon all xcom 2 guns will be added including long war 2 guns)
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Allows the duplication of resources via a workbench called the resource duplexer.
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Vanilla Social Interactions Expanded PTBR
Esta modificação adiciona tradução em português brasileiro para Vanilla Social Interactions Expanded.
- 280KB
- 0
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Vanilla Social Interactions Expanded PTBR
Esta modificação adiciona tradução em português brasileiro para Vanilla Social Interactions Expanded.
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This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all crossbows), and 4 siege engines, or , manned turrets. Also, there is an alternative version of all 3 vanilla bows and 2 added crossbows, which shoot out flaming arrows instead of regular arrows.
- 1.8MB
- 39
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This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all crossbows), and 4 siege engines, or , manned turrets. Also, there is an alternative version of all 3 vanilla bows and 2 added crossbows, which shoot out flaming arrows instead of regular arrows.
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Removes factions with Guns Has been UPDATED
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Research Tree (Unofficial 1.3 Update)
A research display overhaul. All research (including modded ones) sorted by eras, adds a reseqrch queue, includes a search bar.
- 10.2MB
- 61
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Research Tree (Unofficial 1.3 Update)
A research display overhaul. All research (including modded ones) sorted by eras, adds a reseqrch queue, includes a search bar.
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This mod adds 77 tracks that are nostalgic to me and has been updated to 1.3
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Doors close faster after somebody went through, like in B18.
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Saves any ship you launch to a file. You can then start a new game using this ship to continue your colonists' stories on another world! Research, player faction data, and pawn relationships are all carried over. SOS also includes new ship parts which allow constructing a proper interior.
- 340KB
- 80
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Saves any ship you launch to a file. You can then start a new game using this ship to continue your colonists' stories on another world! Research, player faction data, and pawn relationships are all carried over. SOS also includes new ship parts which allow constructing a proper interior.
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This mod adds timers to: StandingLamp, Heater, PowerSwitch.Features:copy and paste timer settings between items with timersTime adjustments LMB+1h, RMB-1h
- 176KB
- 5
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This mod adds timers to: StandingLamp, Heater, PowerSwitch.Features:copy and paste timer settings between items with timersTime adjustments LMB+1h, RMB-1h
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ENB setting to bring you brand new visual experience.
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Dwarven Plants Oil to Chemfuel
The mod adds a recipe to convert rock nut oil added by Rimfortress: Dwarven Plants to chemfuel at the refinery.
- 47KB
- 2
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Dwarven Plants Oil to Chemfuel
The mod adds a recipe to convert rock nut oil added by Rimfortress: Dwarven Plants to chemfuel at the refinery.
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Replaces the toxic build-up of cobras into venom buildup.
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Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns).
- 4.4MB
- 947
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Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns).
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Pawn State Icons (Rimworld PSI)
Shows small health-tracking icons near all of your colonists and prisoners.
- 791KB
- 632
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Pawn State Icons (Rimworld PSI)
Shows small health-tracking icons near all of your colonists and prisoners.
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Extinguish fires with throwable grenades!
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This is a total overhaul of Rimworld's psychological and social systems. Your colonists, and the stories you can tell about them, are what make Rimworld such a fun game. Now, everyone you encounter will have a unique and recognizable character archetype, giving them massively increased depth and charm.
- 672KB
- 1.4k
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This is a total overhaul of Rimworld's psychological and social systems. Your colonists, and the stories you can tell about them, are what make Rimworld such a fun game. Now, everyone you encounter will have a unique and recognizable character archetype, giving them massively increased depth and charm.
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All vanilla predators are now docile and won't hunt for food.They can also now eat grass so they won't starve to death.
- 304KB
- 31
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All vanilla predators are now docile and won't hunt for food.They can also now eat grass so they won't starve to death.
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Deep Storage Units: yet another storage solutionLWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren't simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse ite
- 1.5MB
- 17
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Deep Storage Units: yet another storage solutionLWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren't simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse ite