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Faith and Fortitude - Act 1 Cleric Equipment
A mod designed to add more Cleric equipment in Act 1
- 16KB
- 1
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Faith and Fortitude - Act 1 Cleric Equipment
A mod designed to add more Cleric equipment in Act 1
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Bardlock Replacement Head - Female Tiefling Head D
A replacement of tiefling head D for females! I absolutely loved the original head but wanted to give it a slightly more mischievious look for my bardlock and thought someone else might enjoy it too.
- 371KB
- 0
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Bardlock Replacement Head - Female Tiefling Head D
A replacement of tiefling head D for females! I absolutely loved the original head but wanted to give it a slightly more mischievious look for my bardlock and thought someone else might enjoy it too.
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Replace voice 5 for Tav with AI Enver Gortash voice.
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Twilight Domain Cleric Subclass - Traduction FR
Traduction FR du mod Twilight Domain, une Sous-classe de Clerc basé sur le Crépuscule par Skystryke468
- 6KB
- 0
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Twilight Domain Cleric Subclass - Traduction FR
Traduction FR du mod Twilight Domain, une Sous-classe de Clerc basé sur le Crépuscule par Skystryke468
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Unique Makeup Mod
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Berserker Upgraded - Barbarian Subclass Rework
Become Gats from Borsork! Trade damage with enemies, gain additional benefits when low health, heal yourself based on damage taken / damage done
- 25KB
- 0
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Berserker Upgraded - Barbarian Subclass Rework
Become Gats from Borsork! Trade damage with enemies, gain additional benefits when low health, heal yourself based on damage taken / damage done
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Punish-New Subclass XXI Korean
Punish-New Subclass XXI
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The Undying Light - Warlock Subclass
Implementation of The Undying Light Warlock from Unearthed Arcana 10
- 667KB
- 2
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The Undying Light - Warlock Subclass
Implementation of The Undying Light Warlock from Unearthed Arcana 10
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JWL_DiscordantInstruments CHS CHT Translation
JWL Discordant Instruments 的汉化,包括简体中文和繁体中文。
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Gives players some nicer dialogue options for Wyll by overriding existing game text. Also corrects some typos in his dialogue captions and player responses to him. ***Mod images contain spoilers!***
- 9KB
- 12
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Gives players some nicer dialogue options for Wyll by overriding existing game text. Also corrects some typos in his dialogue captions and player responses to him. ***Mod images contain spoilers!***
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Nautiloid Nonsense - Sample Mod And Guide To Game Text Edit Compatibility
A guide to making individual game text overrides compatible with others, without overriding the whole localization file. Includes a sample mod, Nautiloid Nonsense, that makes some text on the Nautiloid a bit sillier. Can be used on its own if you're getting bored replaying the Nautiloid, or as an example for your own mods.
- 96KB
- 0
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Nautiloid Nonsense - Sample Mod And Guide To Game Text Edit Compatibility
A guide to making individual game text overrides compatible with others, without overriding the whole localization file. Includes a sample mod, Nautiloid Nonsense, that makes some text on the Nautiloid a bit sillier. Can be used on its own if you're getting bored replaying the Nautiloid, or as an example for your own mods.
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Game Text Compatibility Base Files
Base files for game text overrides. This is for both modders and non-modders, for anything that requires a localization base file to function. I've also made a modder's guide on how to make compatible mods, which I've linked to in the description. Includes all available languages.
- 11.0MB
- 2
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Game Text Compatibility Base Files
Base files for game text overrides. This is for both modders and non-modders, for anything that requires a localization base file to function. I've also made a modder's guide on how to make compatible mods, which I've linked to in the description. Includes all available languages.
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Simple Sorting Bags - Russian translation
Перевод на русский язык модификации Simple Sorting Bags.
- 4KB
- 2
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Simple Sorting Bags - Russian translation
Перевод на русский язык модификации Simple Sorting Bags.
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Forge Domain Cleric Subclass - PTBR
TRADUÇÃO DO MOD Forge Domain Cleric Subclass
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Twilight Domain Cleric Subclass - PTBR
TRADUÇÃO DO MOD Twilight Domain Cleric Subclass
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A dice set of the origin characters of Baldur's Gate 3.
Media
Explore all mediaNews & Updates
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Change Log from 1.02 To 1.03
Old: Sheltron - Recover 2d4+8%MaxHP, and gain +2 armor
New: Sheltron - Recover 2d4+8%MaxHP, and Reduce all damages by 2
Old: Sentinel - Gain 40% temporary HitPoints, Reduce all damages by 5-8
New: Sentinel - Gain 40% temporary HitPoints, Reduce all damages by 5... -
I've solved the crashing problem
I've solved the crashing problem, you can download the newest version to play this mod, sorry about the bug I've made...
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Changes Made - Nautiloid Nonsense Documentation
Here are all the changes made by the Nautiloid Nonsense mod! Please forgive any typos here, copying and pasting into any text box on Nexus doesn't seem to go very well... The documentation provided in the .zip file may end up being a bit more accurate, but I wanted to put everything here, too.
These changes should only affect the tutorial and its associated quests – let me know if they show up anywhere else!
Text string handle: hc077b289g0a20g4a88g96ddg323229c756c1
Original string: Escape the Nautiloid
New string: Escape...Whatever This Place Is
Text string handle: h0e1441fdg9d1eg47cag8f55g5e313e5b0f11
Original string: Reach toward the pool.
New string: Stick your hand in the worm slop.
Text s... -
New Class - Shield Tank - Paladin - From FF14
This class focuses on protecting teammates, It prioritizes defensive capabilities over dealing damage. It can grant temporary HP, heal, and
improve AC .
Also, its primary damage type is radiant, which means it shines brightest against certain foes.... -
If you need any support, feel free to tell me the problem here or Discord....
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CLASS: CLERIC
Note: Cleric is unique from most classes, in that your chosen subclass grants smaller benefits at all levels, aside from levels 4, 8, and 12. As such, to keep this document more clean looking, I will not be referencing subclass progression within the main class bullet points. Whereas in most progression articles you will see entries such as,
Subclass Progression
Subclasses are detailed after class progression.
Just know that with this class specifically, all mentions of subclass progression will be detailed AFTER the main class progressions have been listed. Thank you.
Level 1:
Proficiencies
Simple Weapons
Flails
Mauls
Light Armour
Medium Armour
S... -
CLASS: BARD
Level 1:
Proficiencies
Light Armour
Simple Weapons
Rapiers
Hand Crossbows
Resource: Bardic Inspiration (3)
Resource: Level One Spell Slots (2)
Cantrips (2 / Magical Secrets)
Spells (1 / Magical Secrets)
Skill: Bardic Inspiration
Inspire an Ally to add a +1d6 bonus to their next Attack Roll, Ability Check, or Saving Throw.
Skill: Song of Rest
Restore your party as though you had taken a Short Rest.
Level 2:
Resource: Level One Spell Slots (2)
Spells (1 / Magical Secrets)
Passives (2)
Passive... -
Changes Made - Be Nice To Wyll Documentation
Here are all the changes made by the mod! Please forgive any typos here, copying and pasting into any text box on Nexus doesn't seem to go very well... The documentation provided in the .zip file may end up being a bit more accurate, but I wanted to put everything here, too.
***Contains spoilers!***
Text string handle: hd56210b8g1493g4bc2g8ef3g8b5362d44516
Original string: What did you expect? She's a devil. Hardly the paragon of honesty.
New string: A deal with a devil's a dangerous thing - they're not exactly known for their honesty.
Text string handle: h63425a50g605bg4cadgb2cegf5bd7b1e1402
Original string: What did you expect? She's a devil. Hardly the paragon of honesty.
New string: A deal with a devil's a dangerous thin... -
CLASS: BARBARIAN
Level 1:
Proficiencies
Simple Weapons
Battle Axes
Great Axes
Light Armour
Resource: Rage (3)
Skill: Rage
Deal additional damage equal to your Proficiency Bonus with Melee Weapon Attacks, Improvised Weapons, and when Throwing objects or entities. Also gain Resistance to physical based damage, and Advantage on Strength based Ability Checks.
Skill: Reckless Attack
Attack a target, applying a status to yourself which grants Advantage on all Attack Rolls. While this status is active, enemies have Advantage when attacking you as well.
Level 2:
Passives (2)
Passives are detailed after class... -
Primary Image Art
Art: Shessra, Death's Whisper / Magic the Gathering : Adventures in the Forgotten Realms
Artist: Marie Magny
Source: ArtStation
Header Image Art
Art: Of One Mind / Magic the Gathering : Ikoria: Lair of Behemoths
Artist: Matt Stewart
Source: Artist Website
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Primary Image Art
Art: Deflecting Palm / Magic the Gathering : Khans of Tarkir
Artist: Eric Deschamps
Source: Artist Website
Header Image Art
Art: Monastery Mentor / Magic the Gathering : Judge Promo
Artist: Anastasia Ovchinnikova
Source: Instagram
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Primary Image Art
Art: Narset, Enlightened Exile / Magic the Gathering : March of the Machine, the Aftermath
Artist: Marie Magny
Source: ArtStation
Header Image Art
Art: Monastery Mentor / Magic the Gathering : Fate Reforged
Artist: Brian Valeza
Source: Art of MTG
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Primary Image Art
Art: Narset of the Ancient Way / Magic the Gathering : Ikoria Lair of Behemoths
Artist: Yongjae Choi
Source: Twitter / ArtStation
Header Image Art
Art: Monastery Mentor / Magic the Gathering : March of the Machine
Artist: Brian Valeza
Source: ArtStation
... -
Transformed Wyll and Piercings
Transformed Wyll/Piercings
In the game files referenced as Devil Wyll so in the files for this mod in order to be consistent the files in UCA are named with it as well.
So right now adding piercings was only possible on transformed Wyll, adding it to the others they only showed up before you recruit them and disappear once recruited.
It was also for some reason causing their skin, hair and eye colours to reset to the very base default values which was not something I think we wanted. So once I have added all the other characters I will look back into adding it for the others.
So without further ado, I will go into what I have done when adding Wyll to the UCA mod.
*Unique __ Merged Entry
This means they are given a u... -
Advancement in Witchcraft (spoiler)
Advancement in Witchcraft **
At certain levels, a Witch must connect with the energies, spirits, and magical beings of a certain region, and study with them to gain new knowledge, and learn new spells. Only one path may be chosen, making every Witch significantly different from one another.
Level 1
Magical Training, Witch's Familiar
Level 4
Snow-Haunted: Hold Person, Cold Snap
Shore-Haunted: Calm Emotions, Misty Step
Desert-Haunted: Dust Devil, Silence
Forest-Haunted: Barkskin, Spike Growth
Cave-Haunted: Darkness, Invisibility
Hill-Haunted: Flock of Familiars*, See Invisibility
Mountain-Haunted: Levitate, Earthen Grasp
Swamp-Haunted: Acid Arrow, Web
Level 6
Snow Spirit: Sleet Storm, Flash ... -
Currently working on user configuration via json files for every aspect like enemies, maps, scenarios and general config. Including dynamic reloading and validation. Done v1.1
Scenarios can have enemy names/templateIds defined. Done v1.2
Im currently working on cross acts/regions map teleports and some form of ingame interface to the mod.
TODO
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Progression system
predefined Maps+Scenarios as presets which can be played after another
Maybe presets can define specific spawns per enemy
tracking of progression, so that every preset is only played once
Maybe continues without needing console commands
Tadpoles as loot drops
Scenario specific boosts like statuses and may... -
Wizard
Cantrip Formulas (Optional)
At 3rd level, you have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.
Note: Rather than setting it up through long rests, I did it through leveling up so it was more seamless. Also is setup through the script extender and is a part of the Wizard config to enable or disable as desired.
Spell Mastery
At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast... -
Warlock
Mystic Arcanum
At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.
Note: Implemented the 13th, 15th and 17th level parts of the feature but they specifically require 5e Spells.
Eldritch Master
At 20th level, you can draw on your inner reserve ... -
Sorcerer
Magical Guidance (Optional)
When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.
Note: Implemented partly as is with a reroll on a failed ability check not being doable currently (or at least from what I know), so instead, it rerolls from a result below 3 currently. Also is setup through the script extender and is a part of the Sorcerer config to enable or disable as desired.
Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your ...