Hot mods
More hot modsJoin the largest
modding community
More mods
Explore all mods- New today 0
- New this week 0
- Latest
- Popular (30 days)
- Popular (all time)
- More Trending
- Random
- Updated
-
New Hairstyle Colors And New Skin Tones
This mod gives you the opportunity to choose from 40 different hairstyle colors and 20 skin color shades for your characters
- 1KB
- 2
- --
New Hairstyle Colors And New Skin Tones
This mod gives you the opportunity to choose from 40 different hairstyle colors and 20 skin color shades for your characters
-
Increase all resourse stack size by x10
-
stack size increase for all stackables in resources.json
-
Tuning for animal behavior and diet related mostly to domestic animals and pets.
-
Increase the duration of a day by 73%, meaning you have more time for your tasks.
-
Anex Realistic ReShade for Going Medival
Reshade by Anex,Feel free to use or distribute or republishRequires:"ReShade 5.7.0 with full add-on support"https://reshade.me/Enable Sweet FX and FXShaders by lulucoZero Performance Impact
- 10KB
- 9
- --
Anex Realistic ReShade for Going Medival
Reshade by Anex,Feel free to use or distribute or republishRequires:"ReShade 5.7.0 with full add-on support"https://reshade.me/Enable Sweet FX and FXShaders by lulucoZero Performance Impact
-
UPDATED to work on 16.24 !StandAlone Mod with Launcher.New Rooms v2 & Improved Shelves.You can now change mod window shortcut.
- 383KB
- 24
- --
UPDATED to work on 16.24 !StandAlone Mod with Launcher.New Rooms v2 & Improved Shelves.You can now change mod window shortcut.
-
Make hours longer, to make more things in a day, and also travel "faster" for Shopping ! Two Versions : 90 or 75 minutes per hour.
- 1KB
- 7
- --
Make hours longer, to make more things in a day, and also travel "faster" for Shopping ! Two Versions : 90 or 75 minutes per hour.
-
Changes the trebuchet to only deal damage to people and animals.
-
Adds some new speed buttons. Slow, FasterX2 (8x) and FasterX4 (16x).
-
Add Huge Size
-
Visual upgrade, painterly lights, better rendered materials and professionally adjusted values.
- 2KB
- 14
- --
Visual upgrade, painterly lights, better rendered materials and professionally adjusted values.
-
Character Edit + Developer Tools
-
Pets prioritize feed and other fixes
Have your pet goats overrun your settlement, and you can't get them to stop eating your seeds, saplings, or barley? Then reprioritize the feed so that it's their favorite food! Learn this trick and a few others in these simple code changes.
- 15KB
- 5
- --
Pets prioritize feed and other fixes
Have your pet goats overrun your settlement, and you can't get them to stop eating your seeds, saplings, or barley? Then reprioritize the feed so that it's their favorite food! Learn this trick and a few others in these simple code changes.
-
Another Trebuchet Disable Mod too long not updated and I just found this not hard to create.Now you don't need to worry such things ruin your building art :DYOU CAN EDIT IT BY YOURSELF AS LONG AS YOU HAVE A KEYBOARD.
- 1KB
- 5
- --
Another Trebuchet Disable Mod too long not updated and I just found this not hard to create.Now you don't need to worry such things ruin your building art :DYOU CAN EDIT IT BY YOURSELF AS LONG AS YOU HAVE A KEYBOARD.
-
Increased most stack sizes. Trophies and wapons/armors stays the same.
-
2 new map types and new map sizes with an increase to map height.
-
Increases the game speed by editing gamesettings.json
-
Increased Stack Size and Other Oddities
Increased Stacks for most things! Yay!
-
Mod made manage job more priorityМод увеличивает изначальный приритет "Управлению"
News & Updates
-
This article is to give code of an Empty Mod in Visual Studio 2022.
Step 1 : Create an empty DLL project with latest .NET Framework (4.8).
Step 2: You need to add "references" to DLLs of the game that you use. Only few DLL are needed to get references & allow compilation to work.
--Directories should be like " F:\Going.Medieval.v0.14.23\Going Medieval_Data\Managed\Assembly-CSharp.dll" , then you need :
- AssemblyCSharp.dll
- UnityEngine & UnityEngine.CoreModule
- And DLLs from mod launcher & harmony with "F:\Going.Medieval.v0.14.23\Mods\GoingMedievalModLauncher.dll" :
- GoingMedievalModLauncher.dll
- 0harmony.dll (from Nuget Pack... -
FIRST Backup original file-----------------------
Go to
X:\Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\MapV2
Find
MapSizes.json
Copy it to a safe place. Just in case.
Mod Installation-----------------------
Download my mod and extract the MapSizes.json inside.
Replace the original file in:
X:\Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\MapV2
with new MapSizes.json you just extracted.
Start your game. Enjoy it.... -
■ - Apotheca
■ - The shop of a family of healers who collect medicinal herbs and make them into medicine for the entire village. The cure in this room is produced at a rate of 143%.
■ - Must have: 2 apothecary bench, 8 shelf, 2 any candle, 2 wall pottery shelf, 1 any table.
■ - Can't have: other production buildings, backgammon table.
{
"id": "apotheca",
"color": "#32CD32",
"mustHave":[
{
"buildings": ,
"minCount": 2
},
{
"buildings": ,
"minCount": 8
},
{
"buildings": ,
"minCount": 2
},
{
... -
■ - There is nothing complicated in the installation, I'm sure you can handle this easy task of replacing 2 files.
- Open GM_Not_enough_rooms.rar and take move 2 files on desktop.
- Replace the file "RoomTypes.json" in Going Medieval\Going Medieval_Data\StreamingAssets\Data\RoomTypes.json
- Replace the file "Effectors.json" in Going Medieval\Going Medieval_Data\StreamingAssets\StatsSystem\Effectors.json
■ - Alternative way for PRO: just copy code from the mod into the original game jsons (in case updates will also add rooms or change the effects).
...