MechWarrior 5: Mercenaries
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  • Faction Variants

    Faction Variants

    Last Update: 13 May 2024
    Author: Tender Tendrils
    Uploader: TenderTendrils

    Faction Variants is an addon for the YAML series of mods that adds apocryphal faction-specific mech variants to the game, to increase the variety of spawns and to populate loadouts with weapons and equipment that are underrepresented in the base game.

    • 135KB
    • 1
    • --

    Faction Variants

    Last Update: 13 May 2024

    Faction Variants is an addon for the YAML series of mods that adds apocryphal faction-specific mech variants to the game, to increase the variety of spawns and to populate loadouts with weapons and equipment that are underrepresented in the base game.

  • Ebon Jaguar - Cauldron Born (Classic)

    Ebon Jaguar - Cauldron Born (Classic)

    Last Update: 11 May 2024
    Author: Bloodcat87 and SankaraSamsara
    Uploader: SankaraSamsara

    Brings the classic Ebon Jaguar / Cauldron Born to the Inner Sphere! A high-quality model made by the talented BloodCat87.

    • 118.8MB
    • 5
    • --

    Ebon Jaguar - Cauldron Born (Classic)

    Last Update: 11 May 2024

    Brings the classic Ebon Jaguar / Cauldron Born to the Inner Sphere! A high-quality model made by the talented BloodCat87.

  • Avatar (Classic)

    Avatar (Classic)

    Last Update: 11 May 2024
    Author: Bloodcat87 and SankaraSamsara
    Uploader: SankaraSamsara

    Brings the classic Avatar to the Inner Sphere! A high-quality model made by the talented BloodCat87.

    • 120.9MB
    • 6
    • --

    Avatar (Classic)

    Last Update: 11 May 2024

    Brings the classic Avatar to the Inner Sphere! A high-quality model made by the talented BloodCat87.

News & Updates

  • Faction Variants - Black Inferno

    BLACK INFERNO

    Preferred Equipment
    Rapid-fire Autocannons
    Inferno LRMs
    Inferno SRMs
    Flamers
    Heavy Flamers
    Ferro-fibrous Armour
    Guardian ECM

    Alternate Spawns
    Outlaws (very rare)
    Word of Blake (same rarities)

    MECH VARIANTS

    LIGHT
    Locust LCT-1NF - intro 3015, Uncommon
      2 LRM-5 Inferno, M Laser

    Commando COM-1NF - intro 3027, Uncommon
      2 SRM-6 Inferno, M Laser, Flamer
      Ferro

    Javelin JVN-1NF - intro 3015, Uncommon
      2 SRM-6 Inferno
     Ferro

    Spider SDR-1NF - intro 3015, Rare
      M Laser, Flamer
      Guardian ECM

    Firestarter FS9-1NF - intro 3015, Uncommon
      2 M Laser, 2 Flamer, 2 MG
      Gua...

  • Version 0.8.3 Changelog

    New Stuff:
    Helepolis Variants: Helepolis-5X, Helepolis-6X
    Helepolis Solaris Variants: Helepolis-1SL, Helepolis-2SL, Helepolis-3SL, Helepolis-4SL(hero), Helepolis-6SL(hero), Helepolis- 5SL(hero)
    Helepolis Melee Support: Now has access to Melee weapons.
    Helepolis Weapon Visuals: Given custom Ballistic and Energy barrels on the right arm
    Mongoose II: Given new melee weapon(Blade), Blades, Lances and Swords now have proper models
    Mongoose III: Given new melee weapon(Blade), Blades, Lances and Swords now have proper models
    Nyx: Blade weapon
    NYX Variants: NX-23L, NX24L

    Mechs:
    Wyvern IIC - 6 Variants
    Von Rohrs - 6 Variants
    Galahad - 6 Variants
    Zeus-X - 6 Variants
    Minsk - 6 Variant
    Defiance - 6 Variants...

  • Version 0.8.2 Changelog

    Version 0.8.2

    New Mechs: Beowulf  Pack Hunter

    Rerig - Mackie Rerigged and given further detail to make it look less chessy. PP lasers restored, additional hardpoints added to all mackie variants for customization(doesnt affect stock loadouts)

    News Entries:Mackie, Beowulf, Packhunter

    Hero Mech update:Hero mechs now take advantage of the new spawn rules for the DLC6 hero mechs and will appear both on the market and in combat as rare spawns.

    Clan Mech Intro Dates: These have been set to their proper date, but now ONLY appear in the hands of clanners. Mod Requires "the Known universe" follow the instructions on its modpage.

    Bug Fixes:Overweight/underweight
    Nyx 100/110 loadouts
    MON-III-366, MON-III-366GX

  • Version 0.8.1 Changelog

    New:
    Mongoose III + 5 variants

    Bux Fixes:
    Anubis First Person Cockpit
    Salamander Descriptions added
    Eisenfaust skins not showing
    Talos Melee availability
    Lancelot First Person Cockpit
    ...

  • Version 0.8 Changelog(Posted in advance of the patch being released next week)

    New mech chassis:
    Wyvern( i have the arm backwards and im leaving it as is)
    Clint
    Clint IIC
    Wasp
    Anubis
    Trooper
    Owens
    Mongoose C
    Mongoose II
    Crossbow(Omni)
    Assassin II(Mektek)
    Lancelot
    Katzenwulfe(OMNI)
    Catapult IIC(OMNI)
    New Jagermech III hero

    Skins:
    Royal New Cape Town Training Battalion
    Quintus Olympian Groundpounders
    Centauri Lancers, 21st
    Canopian Cuirassiers 3rd
    Canopian Cuirassiers 1st
    Aurigan Royal Guard Coalition
    Royal Black Watch Regiment
    Canopian Highlanders
    2nd Cavaliers Royal Division

    Bug fixes:
    Talos melee slot size(uses heavy weapon appearances but medium  damages due to animation limitations)
    ...

  • Update 0.9 Pre warning

    Wanted to give everyone a headsup for version 0.9 as two big things are happening that may effect the mechs you have in your garage.

    The First: the mongoose(Normal) is being renamed and retagged to fix a conflict with LBMV for those who want to run both mods so that our mechs stop overriding each other. This *will* make those mechs vanish from your mechlabs.

    The second: The Catapult II is being entirely redone due to an issue i ran into when trying to place the first person cockpit. The mech is just to large for the rig i used and unable to support the first person cockpit in the location i want it to. The names should stay the same but if they dont the mechs will vanish from your mechlabs....

  • Citrus Pilot Addon

    Citrus Pilot Addon

    Details:
    - Adds over 230 pilots to the game.
    - Pilot Portrait Overhaul Compatibility.
    - Should be compatible with all other addons.

    Game Version Tested:
    Version 1.1.355

    Advisory:
    Any resemblance to persons real or fictional are purely coincidental and unintended. This is a parody provided for entertainment purposes....

  • Fixing old stuff

    Not packed properly, fixed...

  • Rothes_Armies_all contains all new versions

    a. 1-75
    b. 50-100
    c. 100-250
    d. 250-500
    e. 500-800
    it is recommended you use one of these with inferno infantry mod on nexus so you get infernos +mg's infantry....

  • Logo Guide

    Alright so here's the logo guide for everyone. Pretty basic but it works, if you hit a snag or have any further questions send me a DM for a quicker reply. Not sure how often I'll check the comments on this.

    Logo Guide:

    It's not too hard overall but the editor can take awhile to launch and does take up a chunk of disk space (my MechWarrior5Editor folder is currently taking up 182GB)
    Assuming you've downloaded the MW5Mercs Editor, if not I recommend starting here: https://mw5mercs.com/resources/2020/01/29-modding-resources
    First step, well after "create a new mod" in the editor, is to drop whatever images you want to use into your new mod folder, or in their own organized folders (I have a "Textures" folder then a "CompanyIcons" folder. I recommend keepi...

  • Balance Suggestions

    Please submit balance suggestions here...

  • IMPROVEMENTS

    V1.0
    god is not here in battletech...

    V1.1
    god has cursed us with new "worse" tunes and "horrendous" volume increases and decreases for the tracks ...

  • UPDATE NOTES:

    current version: V1.1

    UPDATES:

    V1.1
    -fixed the mission completed music cutoffs

    -made the combat music cycle as random step instead of random continuous

    V1.2
    -added the 5 only sound tracks from mechwarrior 3 in here cuz yolo

    -enjoy lol

    -oh also fixed the end mission music cut off's FOR SURE THIS TIME...

  • UPDATES:

    V1.1
    -tanks treads are more quiet

    -pulse lasers sounds are synced with the firing visual effect

    -removed reverb effect on weapons

    -increased and decreased volumes of some sounds
    ...

  • UPDATE LOGS

    V1.1
    -fixed the overlapping music and increased music volume

    V1.2
    -fixed the combat music cut off

    V1.3
    -fixed the music transition states

    V1.4
    -added smoother transitions between the music

    V1.5
    -made combat music transition more dynamically

    V1.6
    -fixed the combat transitions for playing to long as well as add more combat tracks in the moments of combat to cycle through as well as added the main menu theme for hangar music

    V1.7
    -added Hesperus II playlist throughout the possible selected music for missions

    V1.75 HOTFIX
    -added Hesperus II playlist throughout the possible selected music for missions AND FIXED THE MUSIC CUTOFFS IN THE HANGAR BAY

    V1.8 <...

  • UPDATES

    V1.1
    -Fixed some of the sounds that where not overlapping correctly and where being cut off

    -Toned down the mech footstep so its not so bass derived

    -Increased/decreased some of the sounds to be more soothing

    V1.2
    -fixed UAC sounds

    -V1.3
    -redid the sound pack, added new sounds to new parts of the game from mechassault, and replaced/left some alone

    -V1.4
    -modified the mech footsteps and lowered there volume

    -lowered and raised the volumes of certain sounds

    -added a reverb effect to about half of the sounds

    -V1.5
    -toned down a lot of the reverb effects on the sounds

    -increased the volume on some environmental sounds

    -added a 3rd mech explosion ...

  • MechAssault SFX Pack

    replaces most of the sound effects in the game with sound effects from mechassault...

  • MercTech Glass Revert - no cockpit glass cracks

    This will bypass the MercTech CockPit glass cracks you get when the enemies hit your cockpit.  Load Order is good for both Platforms Steam/Epic....